Tutorial level needs an overhaul, imo. This is kind of a critical part of the design that my understand and my experience is that players will want to be able to blow through it, just to get a handle on the controls. I jumped in the spike pit to confirm that the spike traps I saw were spikes, and not a grass sprite of some kind, but my character's jump wasn't high enough to get back out- a little bothersome, but not a huge deal. What gets me is how difficult it is to kill the first enemies you run into, not in the sense that I find it to be challenging, but kind of annoying when my expectation going in is going to be that I hit the ground, play with some controls, knock some bad guys over, and get to the next story point. I tried to play this before going to work and didn't really get to give this game a real look because I was stabbing at a shield for 10 minutes. I'm kind of thinking that if I didn't know any better, I might have honestly just put this down if I wasn't specifically trying to give every game I play a chance.
A downloadable game for Windows, Mac OS X, and Linux
Created in 72 hours for Ludum Dare.
The young warrior's family was captured. Help him free them and learn animal forms from them!
If the game window is too small, go to the Video Settings menu and switch to Windowed 3X or Fullscreen. Fullscreen sets the screen resolution to 1920x1080. I didn't have time to write code to figure out the best resolution, so if your monitor does not support that, please use Windowed 3X instead.
- WASD (Movement)
- I - Shapeshift
- J - Jump
- K - Attack
- L - Block
- D-Pad (Movement)
- Y - Shapeshift
- A - Jump
- X - Attack
- RT - Block
Log in with your itch.io account to leave a comment.
Hi Neveronpurpose! Thanks for playing the game and for your honest feedback. There are a lot of things we are not happy with with the game in its current state and we're working on a new version. The one you played was made in 72 hours for Ludum Dare and we haven't had time to push out a post-jam version yet. Thanks for giving it a go! :D
This game, while needing a few tweaks, is a very solid LD35 showing. It uses the theme of shapeshifting very well, harkening to the tales of Skinwalkers.
Graphically, it looks like it belongs on a retro console. The pixel graphics are sharp and the background layers are very well done.
The sound has a huge black eye: no sound effects. While the background music sets a good atmosphere, the lack of sound effects kills the immersion for me. It makes the game look either rushed or lazy, I can't figure out which.
The controls are easy to learn, pretty simple platforming layout. The physics seem a little off, but it's nothing to complain about by any means.
Hit detection in this game can be wonky. For example, I can die by trying to jump over an enemy and not touching it. However, when the enemy tries to attack me from the same distance while I'm on the ground, I don't get hit. I got used to it quickly, but it's just a small annoyance.
Despite its flaws, The Skinmancer is a very good platformer. A little tweaking here and there, and this will be a very solid game. Good work!
Thank you for playing our game and for the amazing review. :D
You're right about the sound effects and it's my biggest regret this LD. I spent too much time fixing AI bugs and didn't have time to make proper sounds in the end.